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Post by neil on Jan 14, 2016 16:06:45 GMT -5
A long time ago in a galaxy far, far away . . . House Rules: 1) Only one person out of the group can roll each skill check unless otherwise stated. 2) Roll here and paste results to the board using the copy result to bbcode button.
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Post by neil on Jan 14, 2016 16:09:08 GMT -5
Location: Domaz, capital city of Kolatill in the Kathol sector
The group finds itself sprinting through the back alleys of one of Domaz’ less populated industrial zones. What you thought was going to be a straightforward transaction of spice for credits ended up in a firefight that left your captain dead and the rest of you running for your lives. The landing bay to your ship is close. Daydream pulls out his commlink and attempts to contact Jax Richert, the ship’s engineer who stayed behind. The call is answered with silence. As Dog reaches the keypad to the docking bay, he slams a fist into the giant green button. The blast doors hiss and quickly whip open to reveal . . .
Nothing. Well, not “nothing” as in an endless void, but an empty landing pad where your ship should be. The landing pad is a large open circle with an open canopy. A large corridor lies ahead of you and seems to lead to another empty landing pad. A handful of doorways presumably lead to various offices, warehouses, maintenance facilities, etc. that make up the small port.
One person needs to roll a Perception check.
One person needs to roll a Streetwise check.
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Post by John H on Jan 14, 2016 20:48:04 GMT -5
Pixis pulls up short and bends over, hands on his knees panting. "This just gets better and better." He looks around furtively.
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Post by KiloGex on Jan 14, 2016 20:57:13 GMT -5
Chorda peaks his head around Dog to see what's caused him to stop in his tracks. Throwing his hand against his face he mutters, "Ittu!".
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Post by kurtthemighty on Jan 14, 2016 21:32:47 GMT -5
Brusque catches up barely out of breath and replies, "This is why our kind usually work within our own creed. Others are so undependable."
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Post by KiloGex on Jan 15, 2016 11:34:31 GMT -5
Streetwise:
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Post by neil on Jan 15, 2016 13:38:57 GMT -5
As the group catches it's breath, you suddenly hear, "Hey you! Don't move!" Two stormtroopers stand in a doorway on the right of the landing bay. They are walking slowly in your direction with hands on the butts of their blaster carbines. They are medium range from you, maybe 20m away.
What do you do?
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Post by KiloGex on Jan 15, 2016 14:23:31 GMT -5
Chorda takes a quick leap forward, slamming his hand onto the button to close the blast doors! He then cranes around a keyboard attached to his pack, afterwards he quickly spools out a cable to plug into the console in an attempt to lock down the doors.
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Post by John H on Jan 15, 2016 14:34:43 GMT -5
Pixis gives Chorda a wry grin, "I was going to try to talk to them but I guess that works too."
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Post by neil on Jan 15, 2016 14:38:14 GMT -5
That's definitely a computers check. I'm going to say average (2 purple).
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Post by KiloGex on Jan 15, 2016 15:19:54 GMT -5
Green=success Yellow=2 advantage Yellow=2 advantage The end result: 1 success, 4 advantages
If this is disabling a security device, then I also removed one black die.
Not even bothering to look up from his console, Chorda quickly spurts out, "No time talk! Move move."
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Post by neil on Jan 15, 2016 15:36:59 GMT -5
Green=success Yellow=2 advantage Yellow=2 advantage The end result: 1 success, 4 advantages If this is disabling a security device, then I also removed one black die. Not even bothering to look up from his console, Chorda quickly spurts out, "No time talk! Move move." Did you roll the 2 purple with it? That's what represents the difficulty and will cancel out your successes and advantages.
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Post by KiloGex on Jan 15, 2016 15:40:34 GMT -5
Green=success Yellow=2 advantage Yellow=2 advantage The end result: 1 success, 4 advantages If this is disabling a security device, then I also removed one black die. Not even bothering to look up from his console, Chorda quickly spurts out, "No time talk! Move move." Did you roll the 2 purple with it? That's what represents the difficulty and will cancel out your successes and advantages. ...I didn't. Thought you would, but in retrospect that's silly. The end result: 1 failure, 2 threats So that would be 0 success and 2 advantage then?
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Post by neil on Jan 15, 2016 16:37:27 GMT -5
Correct.
You plug into the control panel and start typing furiously on your datapad to gain access to the system. Without the luxury of time, you try a brute force hack to find the administrator password. The screen flashes "Authorization attempts exceeded. System lockout." in red. You definitely weren't able to seal the door, but the system lockout might buy you a few seconds. (Advantages can add boost die to check that follow when it makes sense)
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Post by KiloGex on Jan 15, 2016 16:57:18 GMT -5
Correct. You plug into the control panel and start typing furiously on your datapad to gain access to the system. Without the luxury of time, you try a brute force hack to find the administrator password. The screen flashes "Authorization attempts exceeded. System lockout." in red. You definitely weren't able to seal the door, but the system lockout might buy you a few seconds. (Advantages can add boost die to check that follow when it makes sense) I should've mentioned, if it counts, that Computer checks take me 50% less time. Sorry, I'll make sure to include all this in a single post next time; I took a lot of talents...
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